Ky, Heng. Personal Interview. February 18, 2011.
He has a very wide background and experience in playing different genres of video games, offline and online. Also, started playing at a very young age of 6 and is still very active in various consoles ranging from Xbox, PS3 and computer. Besides that he is also widely surrounded by other video gamers that has a big influence in him being a video gamer. Basically, he has good knowledge about video gamers and their culture, and also teaching me first hand tips and tricks about how they operate.
Shaw, Adrienne. "What Is Video Game Culture? Cultural Studies and Game Studies." Games and Culture 5 (2010): 403-24. Print.
Basically, this journal has a very in depth study about video gamer and their culture. Also, how this culture has been defined by communities surrounding them and their stereotypes. Since, I am doing an ethnography of video gamers within my own perspective of observations, interviews and online research, having perspective from another person will help me see both or a different side of the picture.
Mills, Charlie. Living With-- a Gamer. New York: Red Rock, 2009. Print.
This is a very good book describing a video gamers day to day life and brings you into a video gamers world, their language that they used to communicate within their community, how or what they wear, how to talk and interact with them. With this information, I would be able to capture their every move so to speak, and also prove that they differ from society.
Rossignol, Jim. This Gaming Life: Travels in Three Cities. Ann Arbor: University of Michigan, 2008. Print.
This is an author who writes about something which he himself experienced, which in this case gaming life where he says that it is not the negative stereotype that other communities suggest it is. Also the author talks about how he was once not a video gamer but he turned into a video gamer because of the video games. His story of his life has so much relation with my focus in the video gaming community, and his story will allow me to insinuate this community which is so badly viewed.
Maniwaring, Frank. "How Video Games Affect Our Lives - by Frank Mainwaring - Helium." Helium: Video Game Culture & Community. 8 Mar. 2007. Web. 21 Feb. 2011.
The author here talks about what a video gamer expects to be viewed as when that person turns into a video gamer, the effects of games on people, and the effects of society on the video gamer sub-community. Also, beneficial advantages of being a video gamer such a social networking of their own group. This article let me realize that there is always pros and cons to a culture, even though if the society does not agree with it.
Joeld. "The Hardcore Video Gamer's Lifestyle - Is It Worth It?" Associated Content from Yahoo! - Associatedcontent.com. 13 Oct. 2010. Web. 21 Feb. 2011.
This article basically define the differences between a regular video gamer and a hardcore video gamer which both of them are totally different. What are the criteria that defines these two? and how does a video gamer goes to that next level? These questions are answered in this article and will guide me into differentiating and be more detail in describing my community.
Overall, great thought put into your analysis! Nice work. Be sure to alphabetize works cited stuff...
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